Ex:SWTOR 1, A Shift in the Force
|Accessories System||Empl Pts||Availability||Size Restriction||Cost|
|Cargo Jettison System1||1||Licensed||–||1000 credits|
|Cargo Pod, Light2||0||Common||Shuttle or larger||500 credits|
|Cargo Pod, Medium2||1||Common||Light Freighter or larger||1000 credits|
|Cargo Pod, Heavy2||2||Common||Frigate or larger||1500 credits|
|Cloaking Device, Hibridium3||3||Military||Light Freighter or larger||50000 credits|
|Cloaking Device, Stygium3||1||Military||–||100 million credits|
|Caryogenic Chambers4||2||Common||Light Freighter or larger||500 credits|
|Docking Clamp5||1||Common||Frigate or larger||2000 credits|
|Droid Repair Team6||1||Common||Light Freighter or larger||5000 credits|
|Escape Pod, Small Lifeboat||1||Common||Light Freighter or larger||400 credits|
|Escape Pod, Large Lifeboat||2||Common||Frigate or larger||800 credits|
|Extended Range, +10%||2||Common||–||100 credits|
|Hanger Bay#||8||Common||Frigate or larger||10 credits|
|Hanger Bay, Concealed7||40||Licensed||Frigate or larger||1000 credits|
|HoloNet Transceiver8||4||Licensed||Light Freighter or larger||75000 credits|
|Hypertransceiver8||4||Licensed||Light Freighter or larger||50000 credits|
|Luxury Upgrade, Basic9||1||Common||–||10000 credits|
|Luxury Upgrade, Advanced9||1||Common||–||20000 credits|
|Luxury Upgrade, Extreme9||1||Common||–||50000 credits|
|Medical Suite10||1||Common||Light Freighter or larger||3000 credits|
|Passenger Seating11||1||Common||–||200 credits|
|Passenger Quarters11||10||Common||Light Freighter or larger||500 credits|
|Sensor Array Computer, +2 perception||1||Common||–||5000 credits|
|Sensor Array Computer, +4 perception||2||Common||–||25000 credits|
|Sensor Array Computer, +6 perception||3||Common||–||50000 credits|
|Sensor Enhancement Package +3 perception||1||Common||–||15000 credits|
|Slave Circuits (-1/3 crew)12||1||Common||–||1000 credits|
|Slave Circuits (-2/3 crew)12||1||Common||–||4000 credits|
|Slave Circuits, Recall12||0||Military||Light Freighter or smaller||6000 credits|
|Smuggler’s Compartments13||1||Illegal||–||200 credits|
|Transponder, IFF14||0||Military||–||1000 credits|
|Transponder, Masked14||0||Military||–||200 credits|
|Transponder, Disguised +0 Stealth14||0||Illegal||–||500 credits|
|Transponder, Disguised +3 Stealth14||0||Illegal||–||1000 credits|
|Transponder, Disguised +5 Stealth14||0||Illegal||–||2000 credits|
1 Allows the pilot to dump a preset amount of cargo into space in a single action.
2 Each cargo pod added to a vessel reduces maneuverability by 1, to a minimum of 1. Small adds Cost modifier x1 tons, medium adds Cost modifier x5, heavy adds Cost modifier x10 tons. For 5x cost, the pod can be made detachable (in a single action) and act as an escape pod.
3 Adds 10 dice to Stealth pool for the ship.
4 Each unit allows Cost modifier/5 human-sized creatures to be carried in stasis.
5 Allows a starship to dock with other starships in space. The larger ship can still maneuver and even enter hyperspace. Damage exceeding a ship’s damage threshold shakes the clamp free.
6 The team acts with 10 dice to effect jury-rig repairs whenever the ship is damaged.
7 A bay contains Cost modifier/50 units of space. Required: Starfighter 1, Shuttle 5, Light Freighter 20. It takes 2 move actions to enter or exit a hanger. Concealed gains 10 dice to avoid recognition. Buying multiple times allows larger/more space.
8 A Hypertransceiver allows communication over unlimited range, with some lag/delay. HoloNet transceiver allow real-time holographic communication.
9 Basic luxury is equivalent to a comfy home, advanced is upscale hotel, extreme is a palace. Upkeep is 1/50 of the cost (per month). After a month of missed upkeep, the quality drops 1 level until back upkeep is paid.
10 Suite includes Cost modifier/5 medical beds and Cost modifier/50 bacta/kolto tanks. Multiple bays may be added together for this calculation.
11 Seating and quarters both provide space for a number of people equal to the Cost modifier.
12 Allows automation of older vessel to reduce crew needs. Recall circuits allow a ship to be called by the owner even with no crew aboard. The ship will only take off, travel, and land. It has no piloting bonuses flying and an on-board pilot can override the recall with an action.
13 Smuggler’s compartments require a Larceny difficulty 5 check to spot. One section holds Cost modifier x200kg of cargo. Multiple compartments can be combined but cannot exceed 5% of the original cargo capacity.
14 IFF (Identify Friend or Foe) transponders transmit codes to designate the ship as a “friend”. A Masked transponder does not transmit a code and is immediately recognizable. A disguised transponder broadcasts a different signal, making your ship look different. Activating and deactivating a disguised transponder takes an action.