Accessory Systems

Accessories System Empl Pts Availability Size Restriction Cost
Cargo Jettison System1 1 Licensed 1000 credits
Cargo Pod, Light2 0 Common Shuttle or larger 500 credits
Cargo Pod, Medium2 1 Common Light Freighter or larger 1000 credits
Cargo Pod, Heavy2 2 Common Frigate or larger 1500 credits
Cloaking Device, Hibridium3 3 Military Light Freighter or larger 50000 credits
Cloaking Device, Stygium3 1 Military 100 million credits
Caryogenic Chambers4 2 Common Light Freighter or larger 500 credits
Docking Clamp5 1 Common Frigate or larger 2000 credits
Droid Repair Team6 1 Common Light Freighter or larger 5000 credits
Escape Pod, Small Lifeboat 1 Common Light Freighter or larger 400 credits
Escape Pod, Large Lifeboat 2 Common Frigate or larger 800 credits
Extended Range, +10% 2 Common 100 credits
Hanger Bay# 8 Common Frigate or larger 10 credits
Hanger Bay, Concealed7 40 Licensed Frigate or larger 1000 credits
HoloNet Transceiver8 4 Licensed Light Freighter or larger 75000 credits
Hypertransceiver8 4 Licensed Light Freighter or larger 50000 credits
Luxury Upgrade, Basic9 1 Common 10000 credits
Luxury Upgrade, Advanced9 1 Common 20000 credits
Luxury Upgrade, Extreme9 1 Common 50000 credits
Medical Suite10 1 Common Light Freighter or larger 3000 credits
Passenger Seating11 1 Common 200 credits
Passenger Quarters11 10 Common Light Freighter or larger 500 credits
Sensor Array Computer, +2 perception 1 Common 5000 credits
Sensor Array Computer, +4 perception 2 Common 25000 credits
Sensor Array Computer, +6 perception 3 Common 50000 credits
Sensor Enhancement Package +3 perception 1 Common 15000 credits
Slave Circuits (-1/3 crew)12 1 Common 1000 credits
Slave Circuits (-2/3 crew)12 1 Common 4000 credits
Slave Circuits, Recall12 0 Military Light Freighter or smaller 6000 credits
Smuggler’s Compartments13 1 Illegal 200 credits
Transponder, IFF14 0 Military 1000 credits
Transponder, Masked14 0 Military 200 credits
Transponder, Disguised +0 Stealth14 0 Illegal 500 credits
Transponder, Disguised +3 Stealth14 0 Illegal 1000 credits
Transponder, Disguised +5 Stealth14 0 Illegal 2000 credits

1 Allows the pilot to dump a preset amount of cargo into space in a single action.

2 Each cargo pod added to a vessel reduces maneuverability by 1, to a minimum of 1. Small adds Cost modifier x1 tons, medium adds Cost modifier x5, heavy adds Cost modifier x10 tons. For 5x cost, the pod can be made detachable (in a single action) and act as an escape pod.

3 Adds 10 dice to Stealth pool for the ship.

4 Each unit allows Cost modifier/5 human-sized creatures to be carried in stasis.

5 Allows a starship to dock with other starships in space. The larger ship can still maneuver and even enter hyperspace. Damage exceeding a ship’s damage threshold shakes the clamp free.

6 The team acts with 10 dice to effect jury-rig repairs whenever the ship is damaged.

7 A bay contains Cost modifier/50 units of space. Required: Starfighter 1, Shuttle 5, Light Freighter 20. It takes 2 move actions to enter or exit a hanger. Concealed gains 10 dice to avoid recognition. Buying multiple times allows larger/more space.

8 A Hypertransceiver allows communication over unlimited range, with some lag/delay. HoloNet transceiver allow real-time holographic communication.

9 Basic luxury is equivalent to a comfy home, advanced is upscale hotel, extreme is a palace. Upkeep is 1/50 of the cost (per month). After a month of missed upkeep, the quality drops 1 level until back upkeep is paid.

10 Suite includes Cost modifier/5 medical beds and Cost modifier/50 bacta/kolto tanks. Multiple bays may be added together for this calculation.

11 Seating and quarters both provide space for a number of people equal to the Cost modifier.

12 Allows automation of older vessel to reduce crew needs. Recall circuits allow a ship to be called by the owner even with no crew aboard. The ship will only take off, travel, and land. It has no piloting bonuses flying and an on-board pilot can override the recall with an action.

13 Smuggler’s compartments require a Larceny difficulty 5 check to spot. One section holds Cost modifier x200kg of cargo. Multiple compartments can be combined but cannot exceed 5% of the original cargo capacity.

14 IFF (Identify Friend or Foe) transponders transmit codes to designate the ship as a “friend”. A Masked transponder does not transmit a code and is immediately recognizable. A disguised transponder broadcasts a different signal, making your ship look different. Activating and deactivating a disguised transponder takes an action.

Accessory Systems

Ex:SWTOR 1, A Shift in the Force Teleute