Defense Systems

Defense System Empl Pts Availability Size Restriction Cost
Armor +1 2 Licensed 2000 credits
Armor +2 5 Licensed Light Freighter or larger 5000 credits
Armor +3 10 Military Frigate or larger 10000 credits
Armor +4 20 Military Cruiser or larger 20000 credits
Jamming Suite1 1 Common 5000 credits
Jamming Array1 5 Common Light Freighter or larger 20000 credits
Regenerating Shields2 2 Licensed 5000 credits
Reinforced Bulkheads +13 2 common 2000 credits
Reinforced Bulkheads +23 5 Licensed 5000 credits
Reinforced Bulkheads +33 10 Licensed 10000 credits
Shields4, +5 1 Common 750 credits
Shields4, +10 1 Common Shuttle or larger 1250 credits
Shields4, +15 2 Common Shuttle or larger 2000 credits
Shields4, +20 2 Common Lt Freighter or larger 3000 credits
Shields4, +25 3 Common Lt Freighter or larger 5000 credits
Shields4, +30 3 Common Frigate or larger 8000 credits
Shields4, +35 4 Common Frigate or larger 12500 credits
Shields4, +40 5 Common Frigate or larger 20000 credits
Shields4, +45 7 Common Cruiser or larger 30000 credits
Shields4, +50 10 Common Cruiser or larger 50000 credits

1 A Jamming Array allows a ship to force a contested roll for communication systems. A Jamming Suite gives a 5 die bonus to the contested check.

2 Regenerating Shields regain 5 times the Starship Size rating when a ‘Recharge Shields’ action is taken.

3 Reinforced Bulkheads increase a Starship’s health levels by 1, 2, or 3 times Size rating.

4 Shields offer Soak vs Energy and Physical attacks. Each attack affected by Shields reduces the shield rating by 5 points. A ‘Recharge Shields’ action restores 5 points to the Shield.

Defense Systems

Ex:SWTOR 1, A Shift in the Force Teleute