Weapon Systems

Weapons System Damage Max Short Range Empl Pts Availability Cost
Autoblaster1 1.25 km +0 Licensed x2
Blaster Cannon, Light 60 1.25 km 1 Licensed 1200
Blaster Cannon, Medium 80 1.25 km 1 Licensed 2500
Blaster Cannon, Heavy 100 1.25 km 2 Military 5500
Cannon, Double2 +10 1.25 km +0 Licensed x3
Cannon, Quad2 +20 1.25 km +1 Licensed x5
Cannon, Enhancement +10 +1 Licensed x2
Cannon, Advanced Enhancement +20 +2 Military x5
Concussion Missle, Light 140 1.25 km 0 Military 500
Concussion Missle, Medium 180 1.25 km 0 Military 750
Concussion Missle, Heavy 450 1.25 km 0 Military 2000
Concussion Missle Launcher, Light3 2 Military 2000
Concussion Missle Launcher, Medium3 5 Military 3500
Concussion Missle Launcher, Heavy3 4 20 Military 30000
Docking Gun7 By weapon 1 Licensed +1000
Droid Jammer5 Special 1 Licensed 8000
Ion Bomb 50 Ion Military 500
Ion Bomb Rack6 1 Military 1000
Ion Cannon, Light 60 Ion 1.25 km 1 Licensed 2000
Ion Cannon, Medium 100 Ion 1.25 km 2 Licensed 3000
Ion Cannon, Heavy@ 150 Ion 1.25 km 5 Military 6000
Ion Cannon, Hapan Triple4 250 Ion 1.25 km 3 Illegal 12000
Laser Cannon, Light 60 1.25 km 1 Licensed 1500
Laser Cannon, Medium 80 1.25 km 1 Licensed 4000
Laser Cannon, Heavy 100 1.25 km 2 Military 6000
Proton Torpedo 180 1.25 km 0 Military 800
Proton Torpedo Launcher8 1 Military 2500
Shieldbuster Torpedo 200 1.25 km 0 Military 1000
Shieldbuster Launcher 3 Military 10000
Space Mine, Standard 140 0 Military 1000
Space Mine, Advanced 180 0 Military 3000
Space Mine, Heavy 300 0 Military 5000
Space Mine Launcher9 2 Military 5000
Space Mine Launcher, Heavy4 9 4 Military 15000
Tractor Beam@ Special 1.25 km 10 Licensed 10000
Turbolaser, Light4 150 1.25 km 2 Military 5000
Turbolaser, Medium4 250 1.25 km 5 Military 10000
Turbolaser, Heavy4 350 1.25 km 10 Military 20000

1 Increases Weapon Firing Rate by 1.

2 Increased Damage can be disabled or swapped for Increased Weapon Firing Rate by 1 with an action.

3 Launcher capacity is by size: Light 6, Medium 16, Heavy 30. Additional capacity costs 20% per missile and capacity maximum is double normal.

4 Light Freighter or Larger only.

5 Adds 2 dice to attack automated/droid piloted vessels. Imposes -1 dice penalty to automated/droid piloted vessel ability rolls.

6 Usable only in an atmosphere. 1500 radius, -5 Accuracy, rack holds 4 bombs.

7 A weapon to install as a Docking Gun must be purchased separately from the modification.

8 Launcher holds 3 torpedoes, extras capacity costs 25% per to a max of 16, 500 Radius splash damage.

9 Launcher holds 6 mines, extras capacity costs 25% per to a max of 12, 500 Radius splash damage. Mine detonates manually or on target within 100. Attack hit is full damage, miss is half. Mines have 5 Stealth dice.

Weapon Systems

Ex:SWTOR 1, A Shift in the Force Teleute